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Magical Box
1.15
Modular Particle Engine for Unity3D
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The debugging section can be used to easily visualize particle properties such as size, speed and heading. The more complex the effect you're creating, the more you'll love this feature.
Enable - turn debugger gizmos on or off for this emitterRate - determines the rate of visualization. A value of 0.1 will draw a gizmo each 10th particle, a value of 1 will draw a gizmo for every particleOptions - enable/disable gizmo for a particular particle property. Depending on the color of your effect you might want to change the gizmo color.